using System;
using UnityEngine;
public class Settings
{
    //
    public const float itemFadeDuration = 0.35f;

    // 
    public const float targetAlpha = 0.45f;

    //时间相关
    public const float secondThreshold = 0.012f; //数值越小事件越快

    public const int secondHold = 59;

    public const int minuteHold = 59;

    public const int hourHold = 23;

    public const int dayHold = 10;

    public const int seasonHold = 3;

    //场景加载时间
    public const float fadeDuration = 1.5f;

    //割草数量限制
    public const int reapAmount = 2;

    //NPC网格移动
    public const float gridCellSize = 1;

    public const float gridCellDiagonalSize = 1.41f;

    public const float pixelSize = 0.05f;

    public const float animationBreakTime = 5f;

    public const int maxGridSize = 9999;

    //灯光
    public const float lightChangeDuration = 25f; //切换灯光时间
    public static TimeSpan morningTime = new TimeSpan(5, 0, 0);

    public static TimeSpan nightTime = new TimeSpan(19, 0, 0);

    public const int playerStartMoney = 5000;

    public static Vector3 playerStartPos = new Vector3(6.5f, -10.7f, 0);


}
